Jet game
Controls
Space: gun
LMB: Thrust
RMB: Brake
Project notes
This is an older prototype for a "slightly" realistic 2D flight game, with the bulk of development going into the movement mechanics.
Later levels were supposed to implement enemies with guided missiles, but the missile guidance script turned out to be too good, resulting in a perfect interception every time. Perfect for a player weapon, but unfair for an enemy. I have yet to make a missile script that allows the player to evade it without going into a tail-chase or using terrain.
Other challenges included player awareness in 2D. Without the wonders of Euclidean perspective, it was incredibly hard for the player to know how far away the ground was. To combat this, the camera is zoomed out at higher speeds, and there is a simple minimap that shows terrain you can collide with.
Updated | 14 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Spathiphyllum |
Made with | Unity |